Participation, perception and play in interactive environmentsResearch Group: Intelligent Interactions
The design of interactive environments can help us understand how people perceive and play with digital technologies and experience technologically mediated environments. Perception and participation are idiosyncratic, so how can we design comprehensive interactive tangible environments that explore, for instance, the visual-haptic characteristics of colour or the agency of light beams? How can we bring colour-perception or assemblage theories into interactive environment design?
The PhD student is expected to: (i) analyse current trends and developments in internet of things and interaction technologies; (ii) prototype visual/haptic interfaces or light reacting environments/systems; (iii) produce site-specific tests of the designed systems (e.g. alpha/beta tests with groups); and (iv) evaluate the systems in the context of engagement and play (e.g. using sentiment analysis, position tracking, visual ethnography).
Strong first degree and Master’s degree in digital media, interaction design or related discipline. Candidates should ideally have strong software skills, and experience with tangible interfaces, media and interaction design.
Further Information: Dr Rocio von Jungenfeld