Stereoscopic vision and proprioception in VR environmentsResearch Group: Intelligent Interactions
VR headsets offer new avenues for the creative exploration of affect at individual and collective level, and for experiencing our place in the world and our relationships with others. Based on stereoscopic, proprioceptive and binaural principles, VR makes us question where our bodies are and in which environments we inscribe our actions. On this account, can we apply the prevailing premise of environments as products of actions to VR, and if so what new VR experiences can we design?
The PhD student is expected to: (i) analyse prevailing theories on the construction of environments and the interrelation of agents and things; (ii) prototype VR experiences based on these theories (stereo-vision, sound environments, haptic/proprioception); (iii) test the designed prototypes (e.g. alpha/beta tests with groups); and (iv) evaluate them in the context of embodied perception (e.g. using sentiment analysis, position tracking, visual ethnography).
Strong first degree and Master’s degree in digital media, interaction design or related discipline. Candidates should have strong software skills, and experience with tangible interfaces, media and interaction design.
Further Information: Dr Rocio von Jungenfeld