Display and performance of creative media in public spaceResearch Group: Intelligent Interactions
Ubiquitous digital technologies enable creative practices to be easily embedded into everyday life. These technologies may be out-of-the-box solutions but are often custom-made. We can use both, out-of-the-box and custom-made technologies, to mash tangible and virtual objects, produce hybrid textual (and textural) experiences, visualise flows and movement, etc. These technologies are part of a socio-economic acceleration process, but can we use them to design creative mediated experiences that slow the acceleration down and offer people the opportunity of engaging with them and with others in public space?
The PhD student is expected to: (i) analyse existing out-of-the-box and custom-made design solutions; (ii) prototype media installations that slow people down in public space (e.g. e-literature and hyper-textuality in physical environments; visualisation/sonification of flows in urban/natural environments); (iii) test the designed prototypes (e.g. alpha/beta tests with groups); and (iv) evaluate them in the context of embodied perception (e.g. using sentiment analysis, position tracking, visual ethnography).
Strong first degree and Master’s degree in digital media, interaction design or related discipline. Candidates should ideally have strong software skills, and experience with tangible interfaces, media and interaction design.
Further Information: Dr Rocio von Jungenfeld