I am Chee Siang Ang (also known as Jim Ang), Senior Lecturer in Multimedia and Digital Systems in the School of Engineering and Digital Arts, University of Kent. Before joining Kent, I was a research fellow at the Centre for Human Computer Interaction Design , City University London, where I completed my PhD in the area of social gaming. I hold a Master’s degree (Information Technology) from Multimedia University Malaysia and I obtained my BSc. (computing) from the Technology University of Malaysia
My main research interest lies in the general area of HCI (human computer interaction) with an emphasis on social computing. Specific areas include:
- Games and computer-mediated communication
- Sensing and Internet of things
Due to the multidisciplinary nature of my work, I work with exciting people from a wide range of areas, including electronic engineering, computer science, medical science, psychology, sociology, and digital arts. See the research section for more details.
I am currently investigator of several research projects:
- Digital Brain Switch. Funded by Engineering and Physical Sciences Research Council (EPSRC)
- Supporting data-driven urban agriculture with “Internet of Plants” technology. Funded by EPSRC
- Kinetic User Interfaces and Multiuser 3D Virtual Worlds for Older People. Funded by EPSRC
- An interactive computer-based intervention to increase condom use: intervention development and pilot trial. Funded by National Institute of Health Research (NIHR)
University of Kent
My main research area is in Human Computer Interaction, with an emphasis on Social Computing. I am particularly interested in virtual worlds, computer games, computer mediated communication and Internet of things technology.
Games and computer-mediated communication
Computers today not only mediate human communication, but also collaborative play and various social activities. My work in this area span across a number of key topics, including design issues, cognitive/interface studies and social interaction in virtual world environment. I am keen to explore how game technologies can be used in “serious” application domains such as healthcare and behaviour change. I have carried out research designing games for older people in care settings to improve life engagement, and investigating how game avatars can support mediated conflict resolutions among younger users. Together with colleagues in psychology, I have recently completed a study in the use of smart meters to motivate people to change their energy consumption pattern.
Sensing and Internet of things
I collaborate closely with researchers in electronic engineering to develop integrated hardware and software online systems with an aim to solve people’s and societal problems through smart technology. I have recently completed a project developing a tangible interface using RFID tag on day-to-day objects that allows people with dementia to immerse in a 3D virtual world for reminiscence. I am currently working on a project developing sensing device to detect plant’s well being for amateur urban farmers in collaboration with plant physiologist. I am also part of the Kent Speech and Swallowing Group, designing and developing low cost monitoring devices and 3D visualisation for biofeedback for Dysphagia therapy. A recent project involves collaboration with a Thai university designing low cost sensing devices for children for science education.
PhD project supervision
- Completed: Panote Siriaraya, Investigation of Virtual Worlds as a Platform to Support Healthy Ageing
- 2014 – present: Ben Nicholls, 3D biofeedback for Dysphagia therapy.
- 2013 – present: Pruet Pjorn, Collaborative Mobile Learning using Crowd Sourced Intelligence
- 2010 – present: Mike Green, Investigation into the use of Social Networks amongst Adolescents in regards to Peer Aggression and Cyberbullying
- 2011 – present: Anthony Emeakaroha, Analysis of Energy Conservation through product-integrated persuasive feedback using a smart sensor in a University Campus.
I am interested in supervising PhD projects in all the above areas, specifically in: a) Study, design and evaluation of novel virtual world/gaming technology for positive social change; b) Detailed investigation of computer-mediated human-human interaction to give insights to this complex socio-technical system; c) Creative and innovative use of integrated online hardware-software systems in various domains, such as healthcare, learning, storytelling, etc
- Investigation of Virtual Worlds as a Platform to Support the Healthy Ageing of Older Persons
- Investigation into the use of Social Networks amongst Adolescents in regards to Peer Aggression and Cyberbullying
- Social Media as Assistive Care Technology
- Detection and Monitoring of Emotional States using Brain Computer Interfaces
- Analysis of Energy Conservation through Product-Integrated Persuasive Feedback using a Smart Sensor in a University Campus
- Kinetic User Interfaces and Multiuser 3D Virtual Worlds for Older People
- Autonomously Assessing Influence of an Individual based on their Social Networks Postings
- Co-creating digital sculpture with people with dementia
Undergraduate and postgraduate Modules that I teach include
Interactive and tangible media
This undergraduate module introduces the practical techniques for creating interactive visual display using Processing, a Java-based IDE. We will also develop interesting tangible interfaces using Arduino IDE, with a range of sensors and actuators. Students will learn to manipulate images, create realistic motions, use motion sensing and speech recognition, in a series of lectures and exciting workshops.
Video game design
HCI for mobiles
This MSc module is concerned with designing mobile applications taking into account usability, accessibility and sociability. Students will evaluate current and future trends of interaction design and interface technologies in a mobile context. The module also encourages students to analyse critically human activities in order to identify innovative design solutions. Topics include activity modelling, economic theories for HCI, Internet of things, graphic design, universal design, etc.